🔫Gun Jam

This script adds a layer of realism to your FiveM server by making weapons jam during intense firefights, forcing players to deal with the frustration and strategy of clearing them.

Features

  • Weapon-specific jam chances with detailed configurations for pistols (15-25%), SMGs (24-35%), rifles (20-30%), machine guns (35-45%), shotguns (8-22%), and sniper rifles (5-10%),

  • Weapon group fallback system providing default jam rates based on weapon categories when specific weapons aren't configured,

  • Configurable jam duration requiring players to wait before attempting to clear jammed weapons (default: 1 second),

  • Flexible check intervals allowing customization of how often jam checks occur during firing (default: every shot),

  • Immersive visual effects including screen shake with adjustable intensity when weapons jam,

  • Audio feedback system using GTA V's sound engine with configurable sound names and sets for jam events,

  • Interactive text UI prompts guiding players to clear jammed weapons with keybind instructions,

  • Comprehensive notification system with customizable messages for jam events, clearing attempts, and failure feedback,

  • Manual jam clearing mechanics with success chance probability (default: 25%) and cooldown prevention of spam attempts,

  • Realistic weapon clearing animations played during clearing attempts with configurable duration and blending,

  • Job-based whitelisting system exempting specific professions like police, sheriff, ambulance, and mechanic from jamming,

  • Identifier-based whitelisting supporting Steam, license, Discord, FiveM IDs, and ACE permission groups,

  • Highly configurable settings across multiple config files for weapons, global options, whitelisting, and effects

Preview

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