🔫Gun Jam
This script adds a layer of realism to your FiveM server by making weapons jam during intense firefights, forcing players to deal with the frustration and strategy of clearing them.
Features
Weapon-specific jam chances with detailed configurations for pistols (15-25%), SMGs (24-35%), rifles (20-30%), machine guns (35-45%), shotguns (8-22%), and sniper rifles (5-10%),
Weapon group fallback system providing default jam rates based on weapon categories when specific weapons aren't configured,
Configurable jam duration requiring players to wait before attempting to clear jammed weapons (default: 1 second),
Flexible check intervals allowing customization of how often jam checks occur during firing (default: every shot),
Immersive visual effects including screen shake with adjustable intensity when weapons jam,
Audio feedback system using GTA V's sound engine with configurable sound names and sets for jam events,
Interactive text UI prompts guiding players to clear jammed weapons with keybind instructions,
Comprehensive notification system with customizable messages for jam events, clearing attempts, and failure feedback,
Manual jam clearing mechanics with success chance probability (default: 25%) and cooldown prevention of spam attempts,
Realistic weapon clearing animations played during clearing attempts with configurable duration and blending,
Job-based whitelisting system exempting specific professions like police, sheriff, ambulance, and mechanic from jamming,
Identifier-based whitelisting supporting Steam, license, Discord, FiveM IDs, and ACE permission groups,
Highly configurable settings across multiple config files for weapons, global options, whitelisting, and effects
Preview
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