# Turfs

## Features

* Engage in territory-based turf wars across customizable zones with unique capture points,
* Global and per-zone cooldowns ensure balanced turf competition and pacing,
* Configurable turf capture time adds strategic variety between different areas,
* Optional single active turf mode for exclusive global control battles,
* Leaderboard system tracks top-performing gangs with a simple `/leaderboard` command,
* Integrated gang support with compatibility for multiple gang systems (e.g. vanish\_gangs),
* Admin command permissions via ACE groups for secure control over turf operations,
* Dynamic rewards per zone with random item and currency payouts and adjustable chances,
* Immersive blip display and zone visuals for clear area ownership and engagement cues,
* Customizable markers and color-coded indicators for start and center capture points,
* Lightweight performance through efficient cooldown logic and synced client-server events,
* Optional announcement system (chat or notifications) for public turf updates and alerts.

## Preview

{% embed url="<https://youtu.be/t_MRPYWA-_Q?si=O_qHfJZbv1BheVTc>" %}
