Exports

List of exports required for developers to integrate this script into their own resources.

Client

Export Name
Description
Parameters
Returns

uiDisplay

Toggles the visibility of the gang information UI.

state (boolean) – Show (true) or hide (false) the UI

void

Server

The following functions originate from the exported Gangs table, which serves as the main interface for accessing and interacting with gang-related data.

Function
Description
Parameters
Returns

Gangs.GetPlayerGang(playerId)

Gets the current gang data of a player (name, rank, label, leader status).

playerId (number)

table – { name, rank, rankString, isLeader }

Gangs.GetMembers(gangName)

Returns all members of a gang with their name, rank, and identifier.

gangName (string)

table – Member list

Gangs.DoesGangExist(gangName)

Checks if a gang exists.

gangName (string)

boolean

Gangs.DoesRankExist(key)

Checks if a rank exists by unique key (gangName_rankIndex).

key (string)

boolean

Gangs.IsLeadershipRank(gangName, rank)

Checks if a rank is the leadership rank of the gang.

gangName (string), rank (number)

boolean

Gangs.GetGangLabel(gangName)

Returns the display label of a gang.

gangName (string)

string

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