> For the complete documentation index, see [llms.txt](https://vanishdev.gitbook.io/vanishdev/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://vanishdev.gitbook.io/vanishdev/gang-series/turfs.md).

# Turfs

## Features

* Gangs fight over territory zones with their own capture points, capture times and rewards,
* An in-game editor so you can build and tweak zones live, no config editing or restart needed,
* Three ways to hand out rewards: straight into the gang stash, split among the winners on the ground, or as a loot dropoff the winners have to go collect,
* Loot dropoffs that can be a marker, a prop or an NPC, opened by key or by ox\_target, with anti-cheat distance checks,
* Global and per-zone cooldowns, plus an optional single-active mode for one big fight at a time,
* Optional rules to keep things fair: a minimum number of online gang members, a pre-turf warning, and a time-of-day schedule,
* Respawn handling for players who die during a turf, with teleport or revive-on-the-spot,
* A built-in kill feed during turfs, with per-player position, scale and filter options,
* Per-player settings menu so players can theme their HUD, move overlays and mute sounds,
* Leaderboard with daily, weekly and monthly views,
* Works with vanish\_gangs and rcore\_gangs, on ESX, QB and QBOX,
* Logging to Discord, Fivemanage, Fivemerr, ox\_lib or a custom handler,
* Announcements over chat or notifications, with a card style that matches the rest of the suite
