Turfs
An advanced turf system where gang members can battle each other for rewards that get stashed in a gang vault.
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An advanced turf system where gang members can battle each other for rewards that get stashed in a gang vault.
Gangs fight over territory zones with their own capture points, capture times and rewards,
An in-game editor so you can build and tweak zones live, no config editing or restart needed,
Three ways to hand out rewards: straight into the gang stash, split among the winners on the ground, or as a loot dropoff the winners have to go collect,
Loot dropoffs that can be a marker, a prop or an NPC, opened by key or by ox_target, with anti-cheat distance checks,
Global and per-zone cooldowns, plus an optional single-active mode for one big fight at a time,
Optional rules to keep things fair: a minimum number of online gang members, a pre-turf warning, and a time-of-day schedule,
Respawn handling for players who die during a turf, with teleport or revive-on-the-spot,
A built-in kill feed during turfs, with per-player position, scale and filter options,
Per-player settings menu so players can theme their HUD, move overlays and mute sounds,
Leaderboard with daily, weekly and monthly views,
Works with vanish_gangs and rcore_gangs, on ESX, QB and QBOX,
Logging to Discord, Fivemanage, Fivemerr, ox_lib or a custom handler,
Announcements over chat or notifications, with a card style that matches the rest of the suite
Last updated