For the complete documentation index, see llms.txt. This page is also available as Markdown.

Turfs

An advanced turf system where gang members can battle each other for rewards that get stashed in a gang vault.

Features

  • Gangs fight over territory zones with their own capture points, capture times and rewards,

  • An in-game editor so you can build and tweak zones live, no config editing or restart needed,

  • Three ways to hand out rewards: straight into the gang stash, split among the winners on the ground, or as a loot dropoff the winners have to go collect,

  • Loot dropoffs that can be a marker, a prop or an NPC, opened by key or by ox_target, with anti-cheat distance checks,

  • Global and per-zone cooldowns, plus an optional single-active mode for one big fight at a time,

  • Optional rules to keep things fair: a minimum number of online gang members, a pre-turf warning, and a time-of-day schedule,

  • Respawn handling for players who die during a turf, with teleport or revive-on-the-spot,

  • A built-in kill feed during turfs, with per-player position, scale and filter options,

  • Per-player settings menu so players can theme their HUD, move overlays and mute sounds,

  • Leaderboard with daily, weekly and monthly views,

  • Works with vanish_gangs and rcore_gangs, on ESX, QB and QBOX,

  • Logging to Discord, Fivemanage, Fivemerr, ox_lib or a custom handler,

  • Announcements over chat or notifications, with a card style that matches the rest of the suite

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